Alexis Bardini
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A handbook of terms for designers and makers
MVP (Minimum Viable Product)
Acronyms and Abbreviations
The earliest version of a product with the minimum features required to meet customer needs. MVP is released to gather user feedback and validate assumptions before further development.
Mockups
Design Processes
Detailed, high-fidelity representations of a design, incorporating visual elements, to showcase the intended look and feel of the final product. Mockups often include realistic images, colors, and typography, providing stakeholders with a visual understanding of the design's aesthetics and functionality.
Mood Boards
Design Processes
Collages of visual elements, including images, colors, and textures, to convey the intended aesthetics, mood, and style of a design. Mood boards serve as inspirational references for design teams, clients, and stakeholders, helping align expectations and visualize the desired emotional impact of a project.
PD (Product Design)
Acronyms and Abbreviations
The process of creating and developing a product, considering aspects such as functionality, aesthetics, and user experience. Product design aims to meet user needs and market demands.
Participatory Futures
Design Futures/Fiction
Involving stakeholders, users, or communities in the co-creation of future scenarios and designs. Participatory futures ensure diverse perspectives and enhance the relevance and acceptance of speculative design outcomes.
Pattern Library
Design Processes
Collection of design patterns for reuse.
Persona Development
Design Processes
Creating detailed fictional characters that represent different user types, aiding in understanding and designing for specific target audiences. Personas encapsulate demographic information, behaviors, and goals, helping design teams empathize with and cater to the needs of distinct user segments throughout the design process.
Post-Crisis Design
Design Futures/Fiction
Designing solutions and scenarios that address and recover from societal, environmental, or technological crises. Post-crisis design in speculative contexts explores ways to rebuild and create more resilient futures.
Posthuman Design
Design Futures/Fiction
A design philosophy that considers the evolving relationship between humans and technology, exploring design possibilities beyond traditional human-centered perspectives. Posthuman design may involve the integration of technology with the human body or the creation of non-human-centric design solutions.
Prototyping
Design Processes
The creation of preliminary models or versions of a product to test and evaluate design concepts, functionalities, and user interactions. Prototypes can range from low-fidelity sketches to high-fidelity interactive models, providing tangible representations for user feedback and validation.
Proximity
Design Principles
Places related elements close together to visually connect them and establish relationships within the design.
ROI (Return on Investment)
Acronyms and Abbreviations
A measure of the profitability of an investment, indicating the return relative to its cost. In design, ROI is used to assess the impact and effectiveness of design projects.
Rapid Prototyping
Design Processes
Quickly producing functional prototypes for testing and feedback, often using tools and technologies that expedite the development process. Rapid prototyping allows designers to iterate swiftly, validate design concepts, and gather early user insights, facilitating an agile and responsive design approach.
Repetition/Consistency
Design Principles
Uses consistent visual elements throughout the design to create unity and reinforce the overall theme.
Responsive Design
Design Processes
Designing digital interfaces that seamlessly adapt to various screen sizes and devices, providing a consistent user experience. Responsive design uses flexible layouts, images, and media queries to ensure optimal display on desktops, tablets, and mobile devices, enhancing accessibility and usability.
SLA (Service Level Agreement)
Design Processes
Contractual agreement specifying service levels.
SLS (Selective Laser Sintering)
Design Processes
3D printing technique using a laser to sinter powdered material.
Speculative Design
Design Futures/Fiction
A design approach that uses speculative scenarios and provocations to explore alternative futures, challenge assumptions, and stimulate discussions about societal values and technological impacts. Speculative design often involves creating tangible artifacts or narratives.
Stereolithography (SLA)
Design Processes
3D printing technique using a liquid resin cured by a UV laser.
Storyboarding
Design Processes
Visually planning and representing the user journey or a sequence of events using illustrations or sketches, helping to convey design concepts and interactions. Storyboarding is often used in narrative-driven design to visualize user experiences, identify pain points, and communicate design ideas in a compelling and easy-to-understand format.
Style Guide
Design Processes
Document detailing design guidelines and standards.
UX/UI (User Experience/User Interface)
Acronyms and Abbreviations
Refers to the combined field of User Experience (UX) and User Interface (UI) design, ensuring a cohesive and user-friendly interaction between users and digital interfaces.
Unity
Design Principles
Creates a cohesive and harmonious design by ensuring that all elements work together as a whole.
Usability Testing
Design Processes
Evaluating a product's user interface and experience to identify areas for improvement, ensuring a positive and intuitive interaction for users. Usability testing involves scenarios, tasks, and user feedback to assess ease of use, efficiency, and satisfaction, guiding design refinements for optimal usability.
User Testing
Design Processes
The systematic evaluation of a product or system by real users to identify usability issues, gather feedback, and make informed design improvements. User testing can involve tasks, scenarios, and observation to understand how users interact with the design and uncover areas for enhancement.
User-Centered Design
Design Processes
A design approach that prioritizes the end-users' needs and preferences throughout the entire product development lifecycle, ensuring a more user-friendly and satisfying experience. It involves methods such as user research, persona development, and iterative testing to align the design with user expectations.
Utopian Design
Design Futures/Fiction
A design approach that imagines idealized and positive future scenarios. Utopian design explores optimistic visions of the future and seeks to inspire positive change and innovation.
Versioning
Design Processes
Managing and tracking changes in a design system.
Visual Hierarchy
Design Processes
Organizing design elements to guide users' attention through the strategic use of color, contrast, size, and placement. Visual hierarchy ensures that users perceive information in a structured and meaningful way, prioritizing key elements and aiding in a clear and intuitive user experience.
WYSIWYG
Design Processes
(What You See Is What You Get) Editors displaying content as it will appe
White Space/Negative Space
Design Principles
Allows for empty or negative spaces around and between elements to enhance readability and focus.
Wireframing
Design Processes
The initial visual representation of a design, focusing on layout and structure, typically devoid of detailed design elements, to outline the basic framework. Wireframes serve as a blueprint for the overall design and help in early planning and communication of design ideas.
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